• Virtua Tennis 3 AU Review Addicting Game News

    There are a few certainties in life - death, taxes, clichéd opening sentences like this, and Virtua Tennis' game design. Honestly, watching Virtua Tennis evolve is like watching grass grow - it's pretty bloody slow, and you can basically shut your eyes and still know where it's headed. That's not to say that the Virtua Tennis games are in any way bad - as far as grass growing, this is pretty good stuff; it's just that with each iteration, it's harder to justify spending more money for what is essentially a very similar experience. There's nothing fundamentally wrong with Virtua Tennis 3, and in fact, the core gameplay is as good as ever, but it just doesn't take the step forward that it could, and probably should. Particularly in its PS3 incarnation, but more on that later.

    Somewhat critical introduction out of the way, there is a lot to like about this game. SEGA nailed the sense of movement and the ball physics right from the first game in the series, and these elements have continued to improve. Player animations are stunning for the most part, only falling down occasionally by virtue of the fact that they are so good. When you see a player sprinting back down the line in an attempt to reach the ball while he's still facing forward, for instance, it doesn't gel with what you know the player's intent would be - to simply get to the ball. If anything these moments are a compliment - as with any game that emulates real life, the closer you get to reality, the more you'll pick up on minor flaws. By and large Virtua Tennis 3 is a joy to watch, and even after extended play you'll still see the odd animation you haven't come across yet.

    Read complete at: http://ps3.ign.com/

  • More Funny Games News

  • Ms. Pac-Man Addicting Game News

    Ms. Pac-Man is the lady-friendly follow-up to Pac-Man. It's the same basic dot-chomping, maze-navigating concept, but it's expanded. There are now multiple mazes, the fruit hops around, and the cutscenes are slightly more elaborate. Oh, and Ms. Pac-Man has a bow on her head. Like the other Namco releases for Xbox Live Arcade, Ms. Pac-Man is a straight-up emulation of the original game with no additions beyond an online scoreboard, some achievements, and colorful side graphics that surround the emulation. If the idea of a bare-bones emulation of Ms. Pac-Man sounds like it's worth five bucks to you, then you're in luck. But the standards for Xbox Live Arcade are a bit higher than what this game offers.

    Read complete at: www.GameSpot.com

  • Some Online Video Games Found To Promote 'Sociability,' Researchers Say Addicting Game News

    In theory, anyway. After examining the form and function of what's known in the trade as MMOs -- massively multiplayer online video games -- an interdisciplinary team of researchers concludes that some games "promote sociability and new worldviews."

    The researchers, Constance Steinkuehler and Dmitri Williams, claim that MMOs function not like solitary dungeon cells, but more like virtual coffee shops or pubs where something called "social bridging" takes place. They even liken playing such games as "Asheron's Call" and "Lineage" to dropping in at "Cheers," the fictional TV bar "where everybody knows your name." "By providing places for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function much like the hangouts of old," they said. And they take it one step further by suggesting that the lack of real-world hangouts "is what is driving the MMO phenomenon" in the first place. The new conceptual study was published in early August in the Journal of Computer-Mediated Communication under the title, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places.' "

    Steinkuehler is a professor of education at the University of Wisconsin at Madison, and Williams is a professor of speech communication at the University of Illinois at Urbana-Champaign. The term "third places" was coined in 1999 by sociologist Ray Oldenburg to describe the physical places outside the home and workplace that people use for informal social interaction. Steinkuehler and Williams argue that online spaces, such as those found in MMOs, should also count as third places for informal sociability, "albeit new and virtual places." MMOs are graphical 2- or 3-D videogames that allow players, through their self-created digital characters or avatars, to interact with the gaming software and with other players, to build "relationships of status and solidarity." While still in-game, players can hold multiple real-time conversations with fellow players through text or voice.

    The games the researchers studied -- "Asheron's Call I and II" and "Lineage I and II" -- represent "a fairly mainstream portion of the fantasy-based MMO market," the authors wrote, where rewarding players for cooperation and the formation of long-term player groups or "guilds" is part of the game. Game play in MMOs is not a "single solitary interaction between an individual and a technology," the researchers wrote, "but rather, is more akin to playing five-person poker in a neighborhood tavern that is accessible from your own living room." Steinkuehler and Williams also found that participation in such virtual third places "appears particularly well suited to the formation of bridging social capital -- social relationships that, while not usually providing deep emotional support, typically function to expose the individual to a diversity of worldviews," they wrote. "In other words," Williams said, "spending time in these social games helps people meet others not like them, even if it doesn't always lead to strong friendships. That kind of social horizon-broadening has been sorely lacking in American society for decades."

    Over the last few years, Williams has published a number of studies that have challenged the common and mostly negative beliefs about game playing. For his work on online games as third places, Williams drew on an earlier study of "Asheron's Call," for which he combined survey research and experimental design and focused on "issues of social capital and real-life community," he said. He even played the game and conducted 30 random interviews, asking players about their motivations for playing, their in-game social networks and their life outside the game. "There were both positive and negative outcomes," he said.

    Read complete at: www.sciencedaily.com/

  • Plasma Twins Strike Again Addicting Game News

    This is a nice, fun, friendly game which is suitably for people of all ages. You have the choice of playing between two people, Shingo Takagi or Natsumi Fukuoka. They are on a mission to save the world from an evil villain.
    Through their adventures, they will travel through nice environments, filled with fun creatures to jump on. The graphics are nice and flow pretty seamlessly through out.

    Read complete at: www.acid-play.com/

  • Johny Elsucio - Play Game Johny Elsucio - Your mission is to release all the hostages kept by the bad ones, hiding in a building. This game is played with the mouse. Aim and click to shoot. Arrow keys for your moves before shooting.
    Attack Of Therobots - Play Game Attack Of Therobots - You're a robot flying through the universe and you have to shoot down the other robots before they shoot you down! Be careful your health diminishes quickly.
    Armor Cupid - Play Game Armor Cupid - Travel through the city, vanquishing demons with your bow and arrow while collecting power ups
    Dragon Gem - Play Game Dragon Gem - Start off by selecting your character. Be sure to collect the bonus items dropped by the enemies.
    Reverb - Play Game Reverb - As you solve your way around. The surroundings become more and more creepy with every step. Follow the instructions at the top of the game screen throughout the game, they'll help you understand the situation.

    Addicting Funny Games News

  • Runaway: The Dream of the Turtle Demo

    This demo includes one level from the fourth chapter set in the Alaskan wilderness and has been tweaked so as not to spoil the game.

  • Online games and e-business

    Online games are the future of the interactive entertainment industry. The idea of integrating business services into online games holds a number of exciting possibilities for new business models, new markets, and new growth.

  • COUNTER-STRIKE: SOURCE REVIEW (PC)

    Once upon a time there was a game mod called Counter-Strike, which took the world of online gaming by storm. Over the past few years it?s become even more popular than the game it was based on (namely Half-Life) and is arguably the most played online shooter in history. With the sequel to Half-Life in the making, Counter-Strike?s developers at Valve decided to remake the aging classic for the modern technological age, taking advantage of its big brother?s brand spanking new ?Source? game engine.

  • Florida Bill Takes Aim at Violent Video Games

    Bills aimed at restricting sales of violent games to minors are the latest salvo in a long campaign by detractors and some parent groups to limit access to games with adult content. Critics of violent games often cite research suggesting that such games can increase aggressive behavior in young boys.

  • All Funny Games News

  • Ms. Pac-Man
  • Pocket Bike Racer
  • Big Bumpin
  • Lineage 2 private servers
  • BLACK PS2 XBOX
  • Plasma Twins Strike Again
  • Resistance: Fall of Man AU Review
  • Ridge Racer 7 UK Review
  • These TV games are a real snap
  • BLACK (PS2, XBOX)
  • Virtua Tennis 3 AU Review
  • Formula One Championship Edition Review
  • Massively multiplayer online game
  • A Reason Why Video Games Are Hard To Give Up
  • Some Online Video Games Found To Promote 'Sociability,' Researchers Say
  • Eye Tracking Technology Poised To Be Next Trend To Immerse Gamers