• Some Online Video Games Found To Promote 'Sociability,' Researchers Say Addicting Game News

    In theory, anyway. After examining the form and function of what's known in the trade as MMOs -- massively multiplayer online video games -- an interdisciplinary team of researchers concludes that some games "promote sociability and new worldviews."

    The researchers, Constance Steinkuehler and Dmitri Williams, claim that MMOs function not like solitary dungeon cells, but more like virtual coffee shops or pubs where something called "social bridging" takes place. They even liken playing such games as "Asheron's Call" and "Lineage" to dropping in at "Cheers," the fictional TV bar "where everybody knows your name." "By providing places for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function much like the hangouts of old," they said. And they take it one step further by suggesting that the lack of real-world hangouts "is what is driving the MMO phenomenon" in the first place. The new conceptual study was published in early August in the Journal of Computer-Mediated Communication under the title, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places.' "

    Steinkuehler is a professor of education at the University of Wisconsin at Madison, and Williams is a professor of speech communication at the University of Illinois at Urbana-Champaign. The term "third places" was coined in 1999 by sociologist Ray Oldenburg to describe the physical places outside the home and workplace that people use for informal social interaction. Steinkuehler and Williams argue that online spaces, such as those found in MMOs, should also count as third places for informal sociability, "albeit new and virtual places." MMOs are graphical 2- or 3-D videogames that allow players, through their self-created digital characters or avatars, to interact with the gaming software and with other players, to build "relationships of status and solidarity." While still in-game, players can hold multiple real-time conversations with fellow players through text or voice.

    The games the researchers studied -- "Asheron's Call I and II" and "Lineage I and II" -- represent "a fairly mainstream portion of the fantasy-based MMO market," the authors wrote, where rewarding players for cooperation and the formation of long-term player groups or "guilds" is part of the game. Game play in MMOs is not a "single solitary interaction between an individual and a technology," the researchers wrote, "but rather, is more akin to playing five-person poker in a neighborhood tavern that is accessible from your own living room." Steinkuehler and Williams also found that participation in such virtual third places "appears particularly well suited to the formation of bridging social capital -- social relationships that, while not usually providing deep emotional support, typically function to expose the individual to a diversity of worldviews," they wrote. "In other words," Williams said, "spending time in these social games helps people meet others not like them, even if it doesn't always lead to strong friendships. That kind of social horizon-broadening has been sorely lacking in American society for decades."

    Over the last few years, Williams has published a number of studies that have challenged the common and mostly negative beliefs about game playing. For his work on online games as third places, Williams drew on an earlier study of "Asheron's Call," for which he combined survey research and experimental design and focused on "issues of social capital and real-life community," he said. He even played the game and conducted 30 random interviews, asking players about their motivations for playing, their in-game social networks and their life outside the game. "There were both positive and negative outcomes," he said.

    Read complete at: www.sciencedaily.com/

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  • Eye Tracking Technology Poised To Be Next Trend To Immerse Gamers Addicting Game News

    A Queen’s University study confirms that video-gamers feel more immersed and have more fun in virtual environments when they play with commercial eye tracking technology.

    These “new controls” replace the mouse click as a means to allow players to interact more naturally with their digital environments.

    "Eye tracking technology allows us to build interfaces that respond to users' intentions rather than just their actions. This makes computers feel more natural than ever before," says the study’s co-author David Smith a PhD candidate with Queen’s School of Computing.

    First developed in the late 1960s the technology, already used by people with limited mobility, pilots, and market researchers, is increasingly attracting the interest of video-game companies.

    This study, also authored by the School of Computing’s Associate Professor Nicholas Graham, showed that players enjoyed the way eye tracking enhanced their involvement in the role-playing game Neverwinter Nights. However, players still preferred to use the mouse to control games like Quake 2, a first-person shooter game, and Lunar Command, an action/arcade game.

    Players overwhelmingly indicated an increased feeling of immersion in the gaming world when they played with the eye tracker – 83 percent of those playing Quake 2, 83 percent playing Neverwinter Nights, and 92 percent playing Lunar Command. Smith and Graham suggest this is due to an increased level of feedback, which is given even when the user makes subconscious eye movements.



    Read complete at: www.sciencedaily.com/

  • Ridge Racer 7 UK Review Addicting Game News

    In this ever evolving world of hyper-realism and high-definition hoo-hah, you can always rely on Ridge Racer to take things back to basics. Flying in the face of Gran Turismo's beneath-the-bonnet tinkering and the over-the-top mud bath that is MotorStorm, this latest installment of Namco's arcade racing series is high-speed rubber-burning at its purest and most simple. In fact, cosmetic details aside, playing it is more like stepping back in time rather than embracing the next generation and there isn't a great deal to separate Ridge Racer 7 from the original game that ushered in the PlayStation back in 1995.
    Thing is, Ridge purists wouldn't want it any other way and, after playing ever-more complex racers swamped with unnecessary options and modes, playing something that's so straightforward, so - dare we say it - old school, actually makes for a refreshing change.
    That's not to say Ridge Racer 7 doesn't offer anything new. Take the Ridge State Grand Prix for example. It's a fleshed-out career mode that serves as the main event in the game, a sprawling racing season where players start out with… well, nothing, not even a car. Before you can make a name for yourself out on the circuit you have to earn the right to compete with the best, by driving in a trial race. Win - which, to be honest, is a complete breeze - and you're awarded a car and are free to steer your racing career in any direction you wish.

    Read complete at: ps3.ign.com/

  • Virtua Tennis 3 AU Review Addicting Game News

    There are a few certainties in life - death, taxes, clichéd opening sentences like this, and Virtua Tennis' game design. Honestly, watching Virtua Tennis evolve is like watching grass grow - it's pretty bloody slow, and you can basically shut your eyes and still know where it's headed. That's not to say that the Virtua Tennis games are in any way bad - as far as grass growing, this is pretty good stuff; it's just that with each iteration, it's harder to justify spending more money for what is essentially a very similar experience. There's nothing fundamentally wrong with Virtua Tennis 3, and in fact, the core gameplay is as good as ever, but it just doesn't take the step forward that it could, and probably should. Particularly in its PS3 incarnation, but more on that later.

    Somewhat critical introduction out of the way, there is a lot to like about this game. SEGA nailed the sense of movement and the ball physics right from the first game in the series, and these elements have continued to improve. Player animations are stunning for the most part, only falling down occasionally by virtue of the fact that they are so good. When you see a player sprinting back down the line in an attempt to reach the ball while he's still facing forward, for instance, it doesn't gel with what you know the player's intent would be - to simply get to the ball. If anything these moments are a compliment - as with any game that emulates real life, the closer you get to reality, the more you'll pick up on minor flaws. By and large Virtua Tennis 3 is a joy to watch, and even after extended play you'll still see the odd animation you haven't come across yet.

    Read complete at: http://ps3.ign.com/

  • Ice Racer - Play Game Ice Racer - Get to the end of the race without crashing your car.This is a nice 4x4 car, go as fast as you can over the hills.
    Rural Racer - Play Game Rural Racer - This is a funny racing game around. The object of the game is to finish 8 laps and finish each track as the winner to advance to the next level. Just don't Hit the Wall whatever you do, it will let your opponent beat you by miles.
    Beyonce and Lopez - Play Game Beyonce and Lopez - Beyonce's 2003 solo debut album, Dangerously in Love, won her five Grammy Awards, including best contemporary R&B album and best female R&B performance. Only 21 when the album was released, Beyonce already was a pop music veteran: she had spent years with the all-female R&B group Destiny's Child, which won its own Grammys with hits like "No No No" and "Say My Name."
    Dusty Xmas Turkey - Play Game Dusty Xmas Turkey - But he came to life. And now he doesnt want to be eaten. Fend off the elves to win Dusty his freedom.
    Briney Spears - Play Game Briney Spears - The title says it all -- that this third album is where it's all about Britney. Actually, the titles say it all: Britney is "Overprotected," she pleads "I'm Not a Girl, Not Yet a Woman," tries to let us all see "What It's Like to Be Me." All three songs are pivotal moments on Britney Spears' third album, the record where she strives to deepen her persona (not the same thing as her character, of course), making it more adult while still recognizably Britney.

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  • COUNTER-STRIKE: SOURCE REVIEW (PC)

    Once upon a time there was a game mod called Counter-Strike, which took the world of online gaming by storm. Over the past few years it?s become even more popular than the game it was based on (namely Half-Life) and is arguably the most played online shooter in history. With the sequel to Half-Life in the making, Counter-Strike?s developers at Valve decided to remake the aging classic for the modern technological age, taking advantage of its big brother?s brand spanking new ?Source? game engine.

  • Florida Bill Takes Aim at Violent Video Games

    Bills aimed at restricting sales of violent games to minors are the latest salvo in a long campaign by detractors and some parent groups to limit access to games with adult content. Critics of violent games often cite research suggesting that such games can increase aggressive behavior in young boys.

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