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  • Age of Empires III: Real-Time Strategy

    As Ensemble Studios considered what to do next in its venerable Age of Empires series, the development team looked to another genre, role-playing games, for inspiration. Age of Empires III lets players accumulate experience points that they use to customize their Home Cities, which deliver crucial shipments of units and resources when the game is hanging in the balance. Other new features include trade routes, random treasures guarded by man and beast, and the ability to forge crucial alliances with Native American tribes.

  • General Game Design: Strategy Games

    There's a very good reason why Sid Meier is one of the most accomplished and respected game designers in the business. He pioneered the industry with a number of unprecedented instant classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often voted the number one game of all time, Civilization. Meier has contributed to a number of chapters in this book, but here he offers a few words on game inspiration.

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